Instead, every creature is an individual. In RuneQuest, few creatures are mere cannon fodder- mobs of weaker monsters that can be cut down safely in large numbers. The best strategy adventurers may have in some encounters is to try to negotiate with the creature, or failing that, to just run away. Several of the Terrors described within can best armies and are perhaps better thought of as pieces of vast and deadly geography. Ga me Ba l a nce a nd RuneQuest Many of the creatures in this bestiary are very dangerous for any group of adventurers, even a party of Rune Masters. These creatures all have motivations and drives and occupy their own ecological niches. What unites them all is that they are the sort of creatures that adventurers are likely to interact with in a RuneQuest campaign. Others are completely nonintelligent and respond simply to basic stimuli. Some of these creatures are as intelligent as humans-some even more intelligent than our species. Some of these creatures have terrestrial analogues, others exist only in fantasy. Introduction his book is a compendium of creatures-animals, spirits, and plants-found in the northern continent of Glorantha. 3450 Wooddale Ct, Ann Arbor, MI 48104 Copyright 2018Ĭontents Introduction. Chaosium Publication 4032 ISBN-9781568825021 Printed in China. Art provided by Petersen Entertainment is copyright © 2018 Petersen Entertainment and is provided under license. Art provided by A Sharp is copyright © 2018 A Sharp and is provided under license. The reproduction of material from within this book for the purposes of personal or corporate profit, by photographic, optical, electronic, or other media or methods of storage and retrival, is prohibited.
RuneQuest, HeroQuest, and Glorantha are trademarks of Moon Design Publications. RUNEQUEST A Chaosium Game First Chaosium Edition 1978 Second Chaosium Edition 1979, 1980, 1981, 1982, 1983 Third Chaosium/Avalon Hill Edition 1984, 1993 Fourth Chaosium Edition 2018 Copyright ©1978, 1980, 1984, 1993, 2018 by Moon Design Publications, all rights reserved. “We do not know what the dragon means, just as we do not know the meaning of the universe, but there is something in the image of the dragon that is congenial to man’s imagination, and thus the dragon arises in many latitudes and ages.” -Jorge Luis Borges, The Book of Imaginary Beings May Hykim and Mikyh Consume and Devour those that would misuse this book. As always, a special thank you and credit goes to Greg Stafford, without whom none of us would be reading this, or playing games in Glorantha. Our apologies to any others who were unrecorded.
#PINNACLE PIXIE ACTIVATION 623 DRIVER#
BY SANDY PETERSEN, JEFF RICHARD, JASON DURALL, MICHAEL O’BRIEN, STEVE PERRIN, AND GREG STAFFORD WITH DAVID DUNHAM, CHRIS KLUG, SVEN LUGAR, JAMIE REVELL, AND KEN ROLSTON COVER ARTIST: Andrey Fetisov CREATIVE DIRECTOR: Jeff Richard EDITOR: Jason Durall PROOFREADING: Richard Perry ART DIRECTION: Jeff Richard PROJECT ASSISTANCE: DESIGN & LAYOUT: Simeon Cogswell and Malcolm Wolter CARTOGRAPHY: Colin Driver ARTISTS: Cory Trego-Erdner SPECIAL THANKS GO to these people who contributed greatly or a little, but whose impact has affected the game: Nick Brooke, Rob Heinsoo, Martin Helsdon, Kris Alice Hohls, Oliver Jovanovic, Sebastian Körner, Robin Laws, Claudia Loroff, Daniel McCluskey, Christine Reich, Jamie Revell, Dana Schack, Harald Smith, David Scott, and Jonathan Tweet.